Level 15 - Wild West

Video Walkthrough

Objective

Escape from the Wild West town by collecting items throughout the Sheriff's office, town, bar, and barn areas, solving various puzzles including rotation puzzles, maze chip puzzles, stained glass window puzzles, piano melody puzzles, card arrangement puzzles, and pin removal puzzles, crafting tools, repairing mechanisms, and finally escaping via hot air balloon.

Step-by-Step Solution

  1. Start in the Sheriff's office - click on the desk to get a closer look
  2. Collect the corkscrew, pencil, and empty mug from the desk
  3. Click on the fireplace/heater in the middle of the room under the wanted posters
  4. Collect the hammer lying on the floor on the right side of the heater
  5. Find the glove on the left side of the room on the barrel at the back
  6. Use the hammer on the barrel to get the metal ring off
  7. Use the corkscrew to get the lid off the barrel
  8. Use the empty mug in the water to get the mug with water item
  9. Go back to the heater and use the glove to open the door
  10. Use the mug with water to extinguish the fire and collect a key
  11. Use the key on the door at the back to unlock a minigame
  12. Solve the rotation puzzle by rotating circles to assemble necessary symbols from parts
  13. Once completed, the door unlocks - proceed to the town area
  14. In the town, collect a blade from the chair on the right (Blade 1 of 5)
  15. Click on the horse to get a closer look - collect a blade just under the cart (Blade 2 of 5)
  16. Collect the pitchfork from under the cart
  17. Click on the tap on the left in front of the bar - find a key at the back
  18. Enter the bar on the left
  19. Click on the cash register - collect a key under the register on the left side
  20. Make a note of the number of each type of bottle behind the bar - this will be needed later
  21. Go back to the Sheriff's office and use the key on the safe
  22. Solve the maze chip puzzle by moving chips through the maze to their places
  23. Once completed, the safe opens - collect the revolver
  24. Look at the wind water pump diagram on the top shelf
  25. Put the diagram back - see a piano key underneath it
  26. Collect the piano key
  27. Remember the bottle numbers from behind the bar - this is the code for the desk drawer
  28. Look at the three bottles on top of the desk - they show the order of the code
  29. Enter the bottle code in the drawer (e.g., 4, 7, 1)
  30. Once opened, collect a paper sheet and open a book
  31. The book contains a list of names with three letters and a code next to each
  32. Go outside and look at the wanted poster outside the bar
  33. Find the name on the poster and match it to the code in the book
  34. Common names and codes include: Albert Wilson (ADH 233223), Ashley Smith (ADG 188118), Arnold Davis (AFI 366336), Calvin Lee (CDH 255225), Chad Scott (CFI 299229), Carl White (CDE 833883), Benjamin King (ACF 511551), Franklin Hill (FGH 744774), Donald Parker (DFH 477447)
  35. Go back to the bar and type the code into the cash register
  36. Once completed, the cash register opens - collect the cartridge and arrow
  37. Go back to the town and click on the door to the red building
  38. Click on the door panel and add the arrow to start a minigame
  39. Solve the stained glass window puzzle by arranging parts so each connects to other parts of the same colors
  40. Once completed, the door opens to the barn
  41. In the barn, collect a wheel lying on the floor in the middle of the room
  42. Collect a blade on the left side of the room (Blade 3 of 5)
  43. Use the pitchfork on the pile of hay on the left side of the room
  44. This reveals a piano key - collect it (this is the last piano key needed)
  45. Collect a blade next to the key (Blade 4 of 5)
  46. Collect a ladder at the back of the barn
  47. Click on the plank on the left side of the room
  48. Use the hammer on the nails to add crooked nails to your inventory
  49. Once you have the nails, click on the board to add it to your inventory
  50. Use the key from your inventory on the chest on the table
  51. This unlocks a minigame - solve by putting chips in their places
  52. Once completed, the bottom of the chest opens - collect a chip and valve
  53. Go to the anvil on the right side of the barn
  54. Put the crooked nails on top of the anvil
  55. Use the hammer to straighten the nails
  56. Collect the straightened nails back into your inventory
  57. Go back to the wanted poster and add the paper sheet to it
  58. Use the pencil to write down the notes on the board
  59. Go back to the bar and click on the piano at the back on the left hand side
  60. Click again to open the piano and add the two piano keys from your inventory
  61. Add the music note to unlock a minigame
  62. Solve the piano melody puzzle by repeating the melody written on the clue
  63. Remember: keys marked with # are black keys, others are white keys
  64. When a note is correct, it will turn green - use trial and error to complete
  65. Once completed, a compartment is revealed - collect the cylinder
  66. Go back out of the bar and look at the cart with the horse
  67. Take a closer look at the cart - add the wheel from your inventory at the front
  68. Use the hammer to hit the brick in front of the back wheel away
  69. Click on the cart again to move it
  70. Collect the dull knife from the trap door
  71. Go back to the barn and click on the grindstone on the back table
  72. Add the dull knife to the grindstone to sharpen it
  73. From your inventory, click on the revolver
  74. Add the cylinder to the revolver, then add the cartridge
  75. This creates the loaded revolver in your inventory
  76. Click on the doors on the right of the barn
  77. Use the loaded revolver on the lock to shoot it down
  78. The door opens - collect a harness and the last blade (Blade 5 of 5)
  79. Go out of the barn and click on the trough in front of the bar
  80. Add the board, nails, and hammer from your inventory to fix the trough
  81. Add the valve to the tap
  82. Use the knife from your inventory to cut the rope on the right side of the trough
  83. Click on the ladder from your inventory and place it on the left hand side of the bar
  84. Go up the ladder to reach the top
  85. See a broken wind turbine in front of you
  86. Add all five blades to the turbine
  87. Go back down and add the harness to the horse
  88. Click on the rope on the floor to attach it to the horse
  89. Click on the tap to add water to the trough
  90. The horse moves to the trough, pulling the door away
  91. Click where the door was - collect matches, the last chip, and the balloon basket
  92. Go back to the bar and click on the table on the left
  93. Add the chips to open the lock and start a minigame
  94. Solve the card arrangement puzzle by arranging cards so adjacent sides have the same suit
  95. Work from left to right, focusing on corner points around the chips
  96. Once completed, the compartment opens - collect fuel and a key
  97. Go to the Sheriff's office and use the key on the cell
  98. This unlocks a minigame - solve by removing all pins from the lock
  99. The circle rotates after each action - plan your moves carefully
  100. Once completed, the cell door opens - collect the burner
  101. Go back to the town and look at the remnants of a hot air balloon on the floor in the background
  102. Click to get a closer look
  103. Add the balloon basket and burner to the basket
  104. Click on the engine to open the lid
  105. Add the fuel to the engine
  106. Click to drop the basket
  107. Click again to add the ropes to the basket
  108. Light the matches from your inventory
  109. The hot air balloon activates and you escape from the Wild West town, completing Level 15

💡 Tips & Tricks

  • Keep track of how many blades you've collected - you need all 5 for the wind turbine
  • Remember the bottle numbers behind the bar - they form the code for the desk drawer
  • The wanted poster name determines which code to use from the book - check carefully
  • The piano melody puzzle requires repeating the exact sequence - sharp (#) keys are black
  • The card arrangement puzzle needs adjacent sides to match suits - work from corners
  • The pin removal puzzle rotates after each action - plan your sequence
  • Make sure to collect all chips before attempting the card puzzle
  • The wind turbine needs all 5 blades before it can operate
  • The horse will only move after water is added to the trough
  • The revolver must be fully assembled (cylinder + cartridge) before use

⚠️ Common Mistakes

  • Not collecting all 5 blades before trying to fix the wind turbine
  • Forgetting to note the bottle numbers behind the bar for the drawer code
  • Not matching the wanted poster name correctly to the book codes
  • Trying to solve the piano melody puzzle without understanding sharp keys
  • Not arranging cards correctly in the card puzzle - adjacent sides must match
  • Trying to remove pins without planning the rotation sequence
  • Not collecting all chips before attempting the card puzzle
  • Forgetting to add water to the trough before expecting the horse to move
  • Not fully assembling the revolver before trying to shoot the lock
  • Not collecting all necessary items (matches, fuel, burner) before attempting to escape

Additional Notes

Level 15 - Wild West is the fifteenth episode in Tricky Doors, taking place in a frontier western town where you must collect items, solve puzzles, operate mechanisms, craft tools, and escape using a hot air balloon. This level introduces western-themed gameplay mechanics and complex multi-step puzzle sequences.

What You'll Learn

  • Multi-Area Navigation: Moving between the Sheriff's office, town, bar, and barn areas
  • Item Collection Tracking: Collecting multiple items of the same type (5 blades, 2 piano keys, chips)
  • Puzzle Variety: Solving different types of puzzles including rotation puzzles, maze chip puzzles, stained glass window puzzles, piano melody puzzles, card arrangement puzzles, and pin removal puzzles
  • Tool Crafting: Assembling tools like the loaded revolver through multiple steps
  • Mechanism Repair: Repairing the wind turbine, water trough, and hot air balloon
  • Clue Integration: Using environmental clues (bottle numbers, wanted poster names) to solve puzzles

Core Mechanics Introduced

  • Rotation Puzzles: Rotating circles to assemble symbols from parts
  • Maze Chip Puzzles: Moving chips through mazes to target locations
  • Stained Glass Window Puzzles: Arranging colored parts to connect matching colors
  • Piano Melody Puzzles: Repeating musical sequences using correct keys (sharp keys are black)
  • Card Arrangement Puzzles: Arranging cards so adjacent sides match suits
  • Pin Removal Puzzles: Removing pins while accounting for rotation after each action
  • Multi-Step Tool Assembly: Combining multiple components to create functional tools
  • Environmental Clue Integration: Using visual clues (bottle counts, wanted posters) to solve puzzles

Level Structure

This level consists of four main areas:

  1. The Sheriff's Office: The starting area with desk, heater, safe, and jail cells
  2. The Town: The exterior area with horse, cart, tap, and red building entrance
  3. The Bar: Contains cash register, piano, bottles, and tables
  4. The Barn: Contains hay, chest, anvil, grindstone, and various tools

Key Puzzles

  • Rotation Symbol Puzzle: Rotating circles to assemble symbols (door lock)
  • Maze Chip Puzzle: Moving chips through maze to places (safe)
  • Stained Glass Window Puzzle: Arranging colored parts to connect (red building door)
  • Piano Melody Puzzle: Repeating melody sequence using correct keys
  • Card Arrangement Puzzle: Arranging cards so adjacent sides match suits (table)
  • Pin Removal Puzzle: Removing all pins while circle rotates (cell door)

Difficulty

Medium to Hard - This level is complex, requiring careful item collection, multiple puzzle types, tool assembly, and mechanism repair. The main challenges are tracking all items, solving various puzzle types, correctly assembling tools, and repairing mechanisms. Most players can complete it in 35-45 minutes on their first attempt.

Estimated Completion Time

35-45 minutes for first-time players, 25-30 minutes once you understand the puzzle mechanics, item locations, and tool assembly sequences.