Level 25 - Other World
Video Walkthrough
Objective
Find your missing child by exploring a suburban home and its abandoned mirror-world twin, restoring power, gathering six rubies and key tools, solving arcade and console puzzles, and defeating the underground monster with a prepared toxin.
Step-by-Step Solution
- Start in the living room. Pick up the key from the table and unlock the front door so the police officer can leave.
- Go into the kitchen and take the magnet stuck on the refrigerator door.
- Enter the child's bedroom, open the small backpack pocket, and collect a roll of electrical tape.
- Return to the living room and repair the cut TV cable with the tape. Note the phone number shown on screen—you will need it later.
- Step into the backyard, try the shed door (it stays locked for now), then open the outdoor electrical box and collect the metal handle inside.
- Use that handle on the stuck drawer under the TV. Take the spare fuses and a pair of pliers from the drawer.
- Back in the child's room, use the pliers to pry open the closet door and grab the mop hanging inside.
- Slide the mop under the bed to fish out a turn key. Use the turn key on the puzzle box by the window, rearrange the tiles until the picture is complete, and collect the gears figurine.
- Use the pliers again on the large backpack zipper. Take the first ruby and a knife from the pocket.
- Return to the backyard electrical box, replace the burned fuses with the new ones, then solve the shed-door mechanism (pattern layouts can vary) to open it.
- Inside the shed, collect a fishing rod and a ladder. Place the gears figurine on the toolbox lock to open it and take a screwdriver.
- Combine the magnet with the fishing rod in your inventory to make a magnetic rod.
- Lean the ladder against the tree, climb up, and collect a length of wire plus a funnel.
- Use the knife to unlock the child's play shed. Inside, take the second ruby and a wrench.
- In the kitchen, pull aside the red curtain under the sink and loosen the plumbing with the wrench to free the third ruby.
- Back in the backyard, unscrew the metal grill covering the pool drain with the screwdriver and climb down into the Other World.
- In the mirrored world, search the garbage pile for a signpost. Cut open the blue trash bag with your knife to find a lock insert.
- Fit the insert into the gate lock, solve the sliding or rotation puzzle, then lay the signpost across the gap as a makeshift bridge and cross.
- At the cafe parking area, open the car trunk and collect a rope and a crowbar.
- In the garbage lot, pry open the wooden crate with the crowbar to get a jerrycan and a scrub brush. Use the rope to climb down the hole.
- Near the stairs below, scrape away the leaves with your knife to find a medallion. Approach the red monster carefully and pick up the joystick lying nearby.
- Climb back to the garbage area, place the medallion on the statue, solve its puzzle, and collect the fourth ruby plus a flashlight.
- At the cafe payphone, dial the number you saw on the TV at home. Collect the coins that drop.
- At the fuel pump, insert the coins and use the empty jerrycan to buy gasoline. Pour the fuel into the generator through the funnel and start the machine.
- With power restored, take a game cartridge and a key from the snack machine.
- Use the magnetic fishing rod on the drain grate near the cafe entrance to pull up another key.
- Unlock the cafe game-room door, plug in the joystick, clear the mini-game on the arcade cabinet, and collect the remote control. Grab the oil can beside the machine.
- Return to your backyard barbecue. Oil the stuck latch, open the grill, and take a handle plus a box of matches.
- In the child's closet, unlock the small box with the cafe key. Collect the fifth ruby, a toy car, and a feed container.
- In the cafe kitchen, pour bottled water into the kettle and light the stove with matches to boil it. Take the hot kettle.
- Back home in the kitchen, use the barbecue handle to open the fridge. Pour boiling water onto the frozen meat, then cut a slice with your knife.
- Wire the meat slice onto the toy car so it becomes bait on wheels.
- In the living room, insert the snack-machine cartridge into the console, clear the on-screen puzzle, and collect spare batteries plus the sixth ruby.
- Combine the remote control with the fresh batteries and pair it with the toy car so you can drive it remotely.
- Place all six rubies into the shelf box and solve the gem-path puzzle (routes may differ slightly between playthroughs). Collect the special game cartridge inside.
- In the child's room, load the cartridge into the handheld console. Follow the directional prompts to clear the mini-game, open the tank, pour in the feed, and retrieve a UV lamp bulb.
- Install the UV bulb into your flashlight. Shine it on the wall drawings in the child's room and memorize the revealed code: 495.
- Return underground to the Other World and release the remote-controlled toy car as bait.
- Inside the pharmacy area, collect baking soda and a soft drink. Enter code 495 on the locked case to obtain a syringe.
- Pour the baking soda and soft drink onto the rusted escalator cover, scrub it clean with the brush, then solve the block-path puzzle—guide only one block to the finish, not all of them.
- Ride the escalator up, pry the doors open with the crowbar, cut the cabinet seal with your knife, and draw poison into the syringe.
- Approach the monster and inject the poison. Once it collapses, rescue your child and complete Level 25 - Other World.
💡 Tips & Tricks
- Write down the TV phone number and the UV wall code (495) as soon as you see them—both are required much later.
- Six rubies are scattered across both worlds; you cannot open the shelf box until every ruby is collected.
- Combine items in inventory early: magnet + fishing rod, batteries + remote, meat + wire + toy car.
- Several door and tile puzzles use randomized layouts—match shapes and colors instead of memorizing a fixed sequence.
- In the escalator block puzzle, the goal is to deliver a single block to the end, not clear every piece.
- Keep the crowbar, knife, and oil can handy—they unlock multiple sealed containers late in the level.
- Power the generator before expecting the snack machine or arcade room to work.
⚠️ Common Mistakes
- Forgetting to repair the TV cable, so the phone number clue never appears.
- Leaving burned fuses in the backyard box and wondering why the shed still will not open.
- Crossing into the Other World without the knife, wrench, screwdriver, and magnetic rod ready.
- Calling a wrong number at the cafe because the TV clue was skipped.
- Trying to open the ruby shelf box before all six gems are in inventory.
- Attempting the arcade or snack machines before starting the generator.
- Moving every block in the escalator puzzle instead of guiding only one to the exit.
- Approaching the monster without the filled syringe.
Additional Notes
Level 25 - Other World sends you into a suburban nightmare: your child is missing, the police have no leads, and the only path forward leads through a deserted mirror of your own neighborhood. You will bounce between your house and its otherworld twin—gathering tools, restoring power, and preparing a toxin that finally lets you save your son.
What You'll Learn
- Dual-World Exploration: Switching between the real house and the abandoned Other World to unlock shared progress
- Tool Progression: Pliers, mop, wrench, screwdriver, crowbar, and magnetic fishing rod each open a new set of containers
- Ruby Collection: Six gems act as a long-form checklist gating a major mid-game reward
- Power and Fuel Systems: Replacing fuses, buying gasoline, and starting a generator before electronics work
- Clue Chaining: A TV phone number, UV wall code, and console mini-games feed later locks
- Remote Bait Strategy: Building a meat-baited remote car to distract the monster before the final confrontation
Core Mechanics Reinforced
- Inventory Crafting: Magnet + rod, batteries + remote, meat + wire + car
- Code Discovery: Numbers appear on TV screens and UV-lit drawings rather than on note cards alone
- Environmental Repair: Tape for cables, oil for hinges, soda-and-soda rust removal on metal covers
- Mini-Game Locks: Arcade joystick play, handheld cartridge stages, and gem-path puzzles
- Boss Setup: The finale is prepared across many rooms—poison, syringe, and bait must all be ready first
Level Structure
- Suburban Home: Living room, kitchen, child's bedroom—initial tools, rubies, and TV clue
- Backyard and Shed: Fuse repair, tool shed, tree climb, pool entrance to the Other World
- Other World Streets: Gate puzzle, cafe, garbage lot, statue, generator, and arcade room
- Return Home Prep: Barbecue handle, boiling water, meat bait, ruby box, UV code
- Underground Finale: Pharmacy syringe, escalator puzzle, poison cabinet, monster rescue
Key Puzzles
- Window Box Picture Puzzle: Opens with the turn key from under the bed
- Shed Door Mechanism: Available after replacing backyard fuses
- Gate Insert Lock: Requires the piece cut from the blue trash bag
- Statue Medallion Puzzle: Rewards a ruby and the flashlight
- Arcade Joystick Challenge: Yields the remote control after power is restored
- Console Cartridge Puzzle: Unlocks batteries and the final ruby
- Six-Ruby Shelf Path: Releases the special game cartridge
- Handheld Feed Mini-Game: Produces the UV lamp and code 495
- Escalator Block Path: Clear only one block to restore access upstairs
Difficulty
Medium to Hard - Other World has a long item chain and frequent travel between two maps. Players who track rubies, power requirements, and late-game codes will finish smoothly; rushing past the TV number or UV drawings often causes a dead end near the pharmacy.
Estimated Completion Time
35-50 minutes for first-time players, 20-30 minutes once you know the item route and which rooms to revisit after restoring power.