Level 7 - Hospital

Video Walkthrough

Objective

Escape from the hospital by collecting items, solving puzzles, creating medicine for the werewolf patient, assembling key cards, and following word clues to find the exit code. This level introduces medical puzzles, token path puzzles, chemistry mechanics, and word chain clues in a hospital setting.

Step-by-Step Solution

  1. Start in the first hospital room with a patient in bed - collect the cord from on top of the left side of the chair in front of the desk
  2. Click on the desk to make it larger - collect the handle from the left side of the desk
  3. Look at the tray on the left side of the patient - collect the scalpel and ammonia from there
  4. Use the scalpel on the back of the chair where you can see a stitch - this adds another handle to your inventory
  5. Click on the slightly opened locker on the right side of the room to get a closer look
  6. Add the two handles you have in your inventory to the locker - this unlocks a mini-game
  7. The aim is to scroll the handles to enter the correct codes - the answer is on a piece of paper on the desk (codes may vary for each player)
  8. Input all three codes using the handles - once completed, the mechanism unlocks
  9. Collect the x-ray images and token from the opened locker (1 of 3 tokens)
  10. Look at the board in the back of the room - it appears stained with grease
  11. Add the ammonia to the cloth hanging on the right of the board to create a cleaning solution
  12. Use the ammonia-soaked cloth to wipe the board clean
  13. Add the x-ray scans to the board
  14. Add the cord you found earlier to the plug at the bottom of the board
  15. The x-rays show 1, 3, 4, and 2 objects in each section - this is the code for the door on the right (1342)
  16. Enter the code 1342 on the door lock
  17. This unlocks a mini-game next to the door - you need to turn blocks to create a path for the token to reach the exit
  18. Use the arrows on the left to control the token movement
  19. Click on the blocks to rotate them and create connecting lines
  20. The starting positions may differ, but you need to create a continuous path from the token's starting position to the exit
  21. Move the token along the path by clicking the directional arrows
  22. Continue rotating blocks and moving the token until it reaches the exit hole
  23. Once the token reaches the exit, the door opens - enter the reception area
  24. In the reception area, collect the glue and ruler from the right side of the front desk
  25. Look at the multi-colored folders on the desk - note the color combination: RED, YELLOW, BLUE, GREEN
  26. Return to the first room and click on the drawer on the desk
  27. Enter the color combination: red, yellow, blue, green (in that order)
  28. Click on the bar at the bottom to activate it - this opens the drawer
  29. Collect the part of a card, glass pipe, and screwdriver from the drawer
  30. Return to the reception area - there is a bench you can move on the right
  31. Move the bench to access the grille behind it
  32. Use the screwdriver to open the grille
  33. Move the leaves aside and collect a lighter and a key from inside
  34. Use the key on the desk drawer in the reception area
  35. This unlocks a mini-game - press buttons to move tokens by the number of cells indicated on each button
  36. Use the buttons to move tokens to their correct places (the puzzle layout may vary for each player)
  37. Once completed, collect a part of a card and a coin from the opened drawer
  38. Use the coin on the vending machine in the reception area
  39. Punch in the number 11 (this matches the snack that was in the drawer)
  40. The machine releases the last part of the card you need
  41. Click on the ruler, all card parts, and the glue in your inventory
  42. Join all the pieces together to create a complete key card
  43. Use the key card on the door at the back of the reception area
  44. This unlocks a new room - collect the spatula from the back on the shelving unit
  45. Click on the sink and then on the tap - it says there is no water
  46. Use the screwdriver on the tap to remove the valve
  47. Return to the reception room and click on the juice machine
  48. Add the valve to the tap on the juice machine
  49. This makes the juice flow and reveals a code at the back: 6371
  50. Return to the third room and click on the locker on the right side
  51. Enter the code 6371 on the locker
  52. Collect the token (2 of 3) and flash drive from the opened locker
  53. Return to the first room and click on the plant pot on the desk
  54. Use the spatula on the plant pot to dig through the soil
  55. Collect the last token (3 of 3) and a heat tablet from the pot
  56. Go to the cabinet on the left side of the first room
  57. Add all three tokens to the cabinet - this unlocks a mini-game
  58. The aim is to assemble the pattern so that all the lines are connected
  59. There are three different stages you need to complete
  60. Once all stages are completed, the cabinet unlocks
  61. Collect the key from the top shelf on the right
  62. Return to the third room and use the key on the lock on the refrigerator
  63. Open the refrigerator and collect the syringe from the second shelf
  64. Collect the handle from the drawer at the bottom of the refrigerator
  65. Return to the reception area and add the flash drive to the laptop on the desk
  66. The laptop requires a four-digit passcode
  67. Look at the clipboard behind the patient in the first room - it shows the number 7458
  68. Enter the code 7458 on the laptop
  69. This shows you a recipe needed for the werewolf in the hospital bed
  70. Return to the first room and click on the open cabinet
  71. Collect the green test tube from the cabinet
  72. Go to the third room and collect the red test tube from the left where the beakers are
  73. Collect the purple test tube from the refrigerator
  74. Click on the centrifuge which is on the shelves at the back of the third room in the middle
  75. Add the red, green, and purple test tubes to the centrifuge
  76. Add the handle you collected to the bottom of the centrifuge device
  77. Start the centrifuge - this creates a test tube of mixture
  78. Collect the test tube of mixture
  79. Go to the beakers on the left side of the third room
  80. Add the test tube mixture to the middle beaker
  81. Put the heat tablet on top of the beaker
  82. Place the glass pipe between the test tube and the beaker at the end
  83. Use the lighter on the bunsen burner to light it
  84. This creates the medicine formula
  85. Use the syringe on the beaker to extract the medicine
  86. Return to the first room and use the syringe on the werewolf's arm
  87. This makes the werewolf's hand stay open - collect the magnetic key from its hand
  88. Return to the reception area and use the magnetic key on the door on the right
  89. This shows an X symbol and indicates you need to kick a bin
  90. Go to the third room and find the bin on the floor on the left
  91. Click on the bin to knock it over
  92. This reveals a note underneath that says 'Running man'
  93. Return to the reception area and look above the last door you need to open
  94. There is an exit sign with a running man symbol - click on it to make it larger
  95. The sign reveals the word 'Stethoscope'
  96. Return to the first hospital room and click on the stethoscope on the desk
  97. The stethoscope becomes larger and shows the bottom, which says 'Television'
  98. Return to the reception area and look at the television on the wall in the back
  99. Click on the television - it reveals the words 'Medical history'
  100. Return to the patient's room and click on the clipboard on the back
  101. The clipboard has now changed to show three codes (these may vary for each player)
  102. The codes shown are examples: 46721, 31627, 54735
  103. The code you need to input on the keypad for the exit door is always the middle code from the three shown
  104. Go to the exit door and enter the middle code on the keypad
  105. Tap on the left after entering the code - you should see a green tick
  106. The door opens - complete Level 7 - Hospital

๐Ÿ’ก Tips & Tricks

  • Keep track of all three tokens - you'll need them all for the cabinet puzzle
  • The locker code puzzle may have different codes for each player - check the paper on the desk
  • The x-ray code (1342) is based on counting objects in each section of the x-rays
  • The token path puzzle requires creating a continuous line from start to exit - rotate blocks carefully
  • The color combination for the drawer is always: red, yellow, blue, green
  • The vending machine number (11) matches the snack in the drawer
  • The juice machine code (6371) appears after adding the valve
  • The laptop code (7458) is found on the clipboard behind the patient
  • The final exit code is always the middle code from the three codes shown on the clipboard after following the word chain
  • The word chain clue sequence: Running man โ†’ Stethoscope โ†’ Television โ†’ Medical history
  • Some items like tokens are hidden in unexpected places - check lockers, drawers, and plant pots thoroughly
  • Don't forget to light the bunsen burner after setting up the beaker apparatus

โš ๏ธ Common Mistakes

  • Not collecting all three tokens before trying to solve the cabinet puzzle
  • Forgetting to clean the board with ammonia before adding the x-rays
  • Not counting objects correctly in the x-rays for the door code (1342)
  • Trying to solve the token path puzzle without understanding how to rotate blocks
  • Missing the color combination clue from the folders on the desk
  • Not using the correct vending machine number (11)
  • Forgetting to add the valve to the juice machine to reveal the code
  • Not finding the laptop code (7458) on the clipboard
  • Not following the word chain clues in order (Running man โ†’ Stethoscope โ†’ Television โ†’ Medical history)
  • Trying to enter the exit code without first completing the word chain to update the clipboard
  • Not using the middle code from the three codes shown on the clipboard
  • Forgetting to light the bunsen burner after setting up the chemistry apparatus
  • Not collecting all three test tubes (red, green, purple) before using the centrifuge

Additional Notes

Level 7 - Hospital is the seventh episode in Tricky Doors, taking place in a mysterious hospital where you must collect items, solve puzzles, create medicine for a werewolf patient, assemble key cards, and follow word chain clues to escape. This level introduces medical puzzles, token path mechanics, chemistry operations, and sequential word clues.

What You'll Learn

  • Lock Code Puzzles: Entering codes using scrollable handles (codes may vary per player)
  • Token Path Puzzles: Rotating blocks to create paths for tokens to reach exits
  • Color Combination Locks: Using color sequences to unlock drawers
  • Token Movement Puzzles: Moving tokens by specific cell counts using buttons
  • Chemistry Operations: Mixing test tubes, using centrifuges, and creating formulas
  • Word Chain Clues: Following sequential word clues (Running man โ†’ Stethoscope โ†’ Television โ†’ Medical history)
  • Multi-Room Navigation: Moving between patient room, reception area, and third room
  • Item Assembly: Combining card parts with glue and ruler to create key cards

Core Mechanics Introduced

  • Variable Codes: Some puzzles have different codes for each player (locker codes, exit codes)
  • Token Management: Collecting and using multiple tokens for different puzzles
  • Path Creation: Rotating blocks to create continuous paths for tokens
  • Chemistry Lab Work: Using centrifuges, beakers, bunsen burners, and heat tablets
  • Word Chain Logic: Following clues that lead from one word to the next
  • Code Extraction: Finding codes from various sources (x-rays, juice machines, clipboards)
  • Medical Procedures: Creating and administering medicine to patients

Level Structure

This level consists of three main areas:

  1. The Patient Room: The starting room with the werewolf patient, desk, lockers, and medical equipment
  2. The Reception Area: Contains the front desk, vending machine, juice machine, laptop, and exit door
  3. The Third Room: Features the sink, refrigerator, centrifuge, beakers, and chemistry equipment

Key Puzzles

  • Locker Code Puzzle: Entering three codes using scrollable handles (codes vary per player)
  • X-Ray Code Puzzle: Counting objects in x-ray sections to get code 1342
  • Token Path Puzzle: Rotating blocks to create a path for the token to reach the exit
  • Color Combination Lock: Using red, yellow, blue, green sequence to open drawer
  • Token Movement Puzzle: Moving tokens by specific cell counts using numbered buttons
  • Token Connection Puzzle: Assembling patterns so all lines connect (three stages)
  • Chemistry Formula Puzzle: Mixing test tubes, using centrifuge, and creating medicine
  • Word Chain Puzzle: Following clues: Running man โ†’ Stethoscope โ†’ Television โ†’ Medical history
  • Final Exit Code: Using the middle code from three codes shown on updated clipboard

Difficulty

Hard - This level is more complex than previous levels, requiring careful observation, multiple puzzle types, chemistry knowledge, and following sequential word clues. The main challenges are understanding variable codes, solving token path puzzles, creating medicine formulas, and following the word chain to find the exit code. Most players can complete it in 45-60 minutes on their first attempt.

Estimated Completion Time

45-60 minutes for first-time players, 25-35 minutes once you understand the puzzle solutions and item locations.