Level 6 - Museum

Video Walkthrough

Objective

Escape from the museum security room by collecting items, solving puzzles, tuning radios to find clues, arranging historical figures, firing cannons to break through doors, assembling statues, and solving the final knob puzzle. This level introduces lock picking mechanics, radio tuning puzzles, historical sequencing, cannon operation, and statue assembly in a museum setting.

Step-by-Step Solution

  1. Start in the museum security office - click on the middle green locker on the right side of the room
  2. The locker opens - collect the plank from inside
  3. Look at the green chairs in the middle of the room - collect another plank from them
  4. Examine the desk on the left - collect the screwdriver, clip, and flashlight from on top of it
  5. Click on the cabinet at the back of the room near the door to view it closer
  6. Check the bin in the right corner of the cabinet - collect the cloth from on top of it
  7. Click on the first locker on the right of the room and then click on the lock
  8. Put the screwdriver in the lock and then click on the clip to add it to the top of the screwdriver
  9. A lock picking mini-game appears - lift the pins in the correct order to open the lock (this is a memory game where you need to see which order they need to be lifted)
  10. Once the lock is opened, collect the handle, key card, and hammer from the locker
  11. Use the handle you just collected on the mechanism in the middle of the room
  12. Click on the handle after it's attached - this turns on the monitors and reveals a code
  13. The code solution is the same for everyone - press the buttons according to the pattern shown on the monitors
  14. Use the access card from your inventory on the lock next to the door
  15. Click on the door to open it and enter the exhibition room
  16. In the exhibition room, collect a plank standing up between the cabinets (one has axes, the other has swords)
  17. Collect another plank from the floor on the left next to the exhibit in the middle of the room
  18. Collect the cannon ball from next to the plank you just found
  19. Click on the cannon exhibit in the middle of the room - click on the top twice
  20. Use the screwdriver to loosen the top part of the cannon
  21. Collect the ramrod that becomes available
  22. Look on top of the cannon to the left of the middle section - collect the carved decor (1 of 2)
  23. Look at the sign at the back of the room - it shows 'Media partner of the exhibition: radio station 104.2FM' (note: this frequency may be different for you)
  24. Return to the office and locate the radio on the desk
  25. Click on AM or FM on the left side of the radio, then use the dial to tune to the frequency shown on the sign (104.2FM)
  26. Once tuned correctly, a secret compartment opens - collect the second carved decor from inside
  27. Return to the exhibition room and use both carved decors on the exhibit on the left side of the room
  28. This unlocks a mini-game - rearrange the action figures so that each one has a bomb in their hands
  29. The starting positions may vary, but you need to move figures from any row and match the hand positions - each figure should hold a bomb
  30. Once completed, the exhibit unlocks - collect the oiler from inside
  31. Look to the right of the room at the three exhibits - count the rifles, axes, and swords displayed
  32. Return to the office and click on the desk
  33. Click on the bottom cabinet to input a code based on the number of items in the exhibition room
  34. Enter the code using Roman numerals: IV (4), II (2), V (5) - this code is the same for everyone
  35. This opens the cabinet door - collect the gunpowder and knob from inside (there are four knobs to collect in total)
  36. Return to the exhibition room and use the gunpowder on the cannon
  37. Use the ramrod to push the gunpowder into the cannon
  38. Add the cannon ball from your inventory to the cannon
  39. Use the ramrod again to push the ball back into the cannon
  40. Add the cloth from your inventory to the top of the ramrod
  41. Add the oiler next to the cloth - this creates a torch
  42. Look at the red light on the right side of the room on the wall next to the suit of armour
  43. Use the hammer from your inventory to break the red light
  44. Use the torch on the broken light to create a burning torch
  45. Use the burning torch on the fuse on top of the cannon - this fires the cannon and breaks a hole in the door
  46. Enter the third room through the hole in the door
  47. In the third room, collect a plank leaning on the exhibit on the right
  48. Collect another plank from the left of the door at the back of the room (this should be your last plank)
  49. Collect the heads from the floor next to the rope on the left (1 of 3)
  50. Click on the red jacket on the left side of the room - the zip is stuck
  51. Use the oiler on the stuck zip to open it - collect a key from inside
  52. Look at the sculpture in the back of the room - use the hammer to smash the arm
  53. This reveals another key - collect it
  54. Return to the office and use one of the keys on the cabinets in the back
  55. Collect the batteries from the bottom shelf
  56. Look at the cassettes on the top shelf - rearrange them in chronological order from top to bottom
  57. The correct order is: Hundred Years' War, American Revolutionary War, Napoleonic Wars, American Civil War, World War 1, World War 2
  58. Once arranged correctly, the compartment on the right unlocks - collect the second knob
  59. Return to the third room and click on the scaffolding on the left
  60. Add all the planks you've collected to the scaffolding
  61. A mini-game appears - arrange the planks to fix the scaffolding (there are three different levels to fix)
  62. Once the scaffolding is fixed, click on the ventilation at the top
  63. Use the screwdriver to remove the front panel of the vent
  64. Click on the flashlight in your inventory to see the object fully
  65. Click on the black screw at the bottom of the flashlight to remove it
  66. Add the batteries to the flashlight
  67. Use the flashlight on the vent - this reveals a head inside, collect it (2 of 3)
  68. Return to the second room (exhibition room) and use a key on the chest located next to the door
  69. Collect the third knob and the last head (3 of 3) from the chest
  70. Return to the third room and click on the curtains on the right
  71. Put all three heads here to start a mini-game
  72. The aim is to put the statues together by rearranging their parts - match the statue pieces correctly
  73. Once completed, the cabinet opens - collect the gold key
  74. Use the gold key on the exhibit on the right - collect the mask and tap flywheel
  75. Return to the office and click on the sink
  76. Put the sponge that is on the sink on top of the drain
  77. Add the tap flywheel to the tap
  78. Collect the wet sponge that appears
  79. Use the wet sponge on the mask to wipe away the dirt
  80. This reveals the numbers 2674 - this is the code for the red box
  81. Click on the red box near the door and enter the code 2674
  82. The box opens - collect the last knob (4 of 4) from inside
  83. Return to the third room and click on the mechanism on the right of the door
  84. Add all four knobs to the mechanism - this unlocks a mini-game
  85. The aim is to place the knobs where the background matches the picture on each knob
  86. Match each knob's symbol to its corresponding background pattern
  87. Once all knobs are correctly placed, the final door opens - complete Level 6 - Museum

💡 Tips & Tricks

  • Keep track of all planks - you'll need them all for the scaffolding puzzle
  • The lock picking puzzle is a memory game - remember which pins stay up when lifted correctly
  • The monitor code solution is the same for everyone - follow the pattern shown
  • The radio frequency may vary (104.2FM is just an example) - check the sign in the exhibition room
  • The action figures puzzle starting positions may differ, but the goal is always to give each figure a bomb
  • The Roman numeral code (IV, II, V) represents 4, 2, 5 based on counting weapons in the exhibition room
  • You need all four knobs before you can solve the final puzzle - make sure you've collected them all
  • The cassette order is chronological by war dates - arrange them from oldest to newest
  • The mask code (2674) is revealed after cleaning it with the wet sponge
  • The final knob puzzle matches symbols to backgrounds - examine each knob's picture carefully
  • Some items like heads are hidden in unexpected places - check vents, chests, and floors thoroughly
  • Don't forget to add batteries to the flashlight before using it in the vent

⚠️ Common Mistakes

  • Not collecting all planks before trying to fix the scaffolding
  • Forgetting the lock picking sequence - remember which pins stay up
  • Not tuning the radio to the correct frequency shown on the sign
  • Missing the Roman numeral code clue - count the weapons in the exhibition room (4 rifles, 2 axes, 5 swords)
  • Not arranging the cassettes in chronological order
  • Forgetting to add batteries to the flashlight before using it
  • Not collecting all three heads before trying to solve the statue puzzle
  • Missing the mask cleaning step - you need the wet sponge to reveal the code
  • Not collecting all four knobs before trying to solve the final puzzle
  • Trying to solve the final knob puzzle without matching symbols to backgrounds correctly
  • Not using the oiler on the stuck zip to get the key
  • Forgetting to break the red light before trying to light the torch

Additional Notes

Level 6 - Museum is the sixth episode in Tricky Doors, taking place in a museum security room where you must collect items, solve puzzles, tune radios, arrange historical artifacts, fire cannons, and assemble statues to escape. This level introduces lock picking mechanics, radio tuning puzzles, historical sequencing, cannon operation, and statue assembly.

What You'll Learn

  • Lock Picking Mechanics: Using tools to pick locks through memory-based pin sequences
  • Radio Tuning Puzzles: Finding frequencies from environmental clues and tuning radios
  • Historical Sequencing: Arranging items in chronological order (war cassettes)
  • Cannon Operation: Loading gunpowder, cannon balls, and firing cannons
  • Statue Assembly: Rearranging statue parts to complete figures
  • Multi-Room Navigation: Moving between the office, exhibition room, and third room
  • Item Combination: Combining items to create tools (torch, wet sponge)
  • Code Extraction: Finding codes from cleaned objects (mask)

Core Mechanics Introduced

  • Lock Picking: Memory-based puzzle where you lift pins in the correct sequence
  • Radio Tuning: Finding and tuning to specific frequencies from signs
  • Historical Knowledge: Using chronological ordering for puzzle solutions
  • Cannon Mechanics: Understanding loading sequence (gunpowder, ball, fuse)
  • Statue Assembly: Matching statue parts to complete figures
  • Code Discovery: Cleaning objects to reveal hidden codes
  • Symbol Matching: Matching knob symbols to background patterns

Level Structure

This level consists of three main areas:

  1. The Security Office: The starting room with lockers, desk, radio, and cabinets
  2. The Exhibition Room: Contains exhibits, cannon, and historical displays
  3. The Third Room: Features scaffolding, statues, and the final mechanism

Key Puzzles

  • Lock Picking Puzzle: Lifting pins in the correct order to open the locker
  • Monitor Code Puzzle: Pressing buttons according to the pattern on monitors
  • Radio Tuning Puzzle: Tuning to the frequency shown on the exhibition sign
  • Action Figures Puzzle: Rearranging figures so each holds a bomb
  • Roman Numeral Code: Entering IV, II, V (4, 2, 5) based on weapon counts
  • Cassette Ordering Puzzle: Arranging war cassettes in chronological order
  • Scaffolding Puzzle: Fixing three levels of scaffolding with planks
  • Statue Assembly Puzzle: Rearranging statue parts to complete figures
  • Mask Code Puzzle: Cleaning mask to reveal code 2674
  • Final Knob Puzzle: Matching knob symbols to background patterns

Difficulty

Medium to Hard - This level is more complex than previous levels, requiring careful observation, historical knowledge, and navigation between multiple rooms. The main challenges are remembering lock sequences, finding radio frequencies, arranging historical items, and solving various assembly puzzles. Most players can complete it in 40-50 minutes on their first attempt.

Estimated Completion Time

40-50 minutes for first-time players, 20-30 minutes once you understand the puzzle solutions and item locations.