Level 5 - Amusement Park
Video Walkthrough
Objective
Escape from the amusement park before sunrise by collecting items, solving puzzles, restoring power to the rides, completing shooting and racing mini-games, and unlocking the final door. This level introduces electrical puzzles, memory-based shooting games, racing challenges, and multi-room navigation in an abandoned amusement park setting.
Step-by-Step Solution
- Start in the amusement park entrance - click on the kiosks at the back to explore them
- Open the glass on the hotdog stand and collect the grill fork from inside
- Tip over the bin on the floor near the kiosks - collect cartridges and glass cutter from the rubbish that spills out
- Click on the shooting range stand and collect the valve from the left side on top of the counter
- Use the valve from your inventory on the pipe attached to the building - click it to turn off the water
- Click on the fuse box on the building on the right and open it - click on the keys on the left to collect the keychain
- Use the keychain on the toolbox on the floor - this unlocks it and you can collect a wrench and scissors (the keychain is removed from inventory)
- Click on the grass in the middle of the scene - collect a chip (1 of 4) from the ground
- Use the scissors from your inventory on the pipe to cut it - this gives you a hose and garden shears
- Combine the hose with the garden shears in your inventory to create scissors with handles
- Use the scissors with handles on the wires in the fuse box to collect wires
- Look at the box next to the kiosks in the background - click on it to make it bigger
- Click on the box to open the power supply of the wheel motor and add the wires to it
- This opens a compartment revealing a wire connection mini-game - solve it by connecting the wires to restore power
- The wire puzzle solution requires arranging wire pieces in the correct order to complete the circuit
- Once solved, the carriages on the wheel start moving and one of them lights up glowing red
- Click on the glowing red carriage - use the glass cutter on the glass to cut an oval opening
- Collect the gun and knob from the seat inside the carriage
- Add the cartridges from your inventory to the gun to load it
- Go to the shooting range stand - this unlocks a shooting mini-game
- Solve the shooting game by shooting animals in the correct order - this is a memory game where targets stay down when correct and pop back up when wrong
- When a target stays down, you know it's correct - if another target pops back up, repeat the sequence up to that point and try a different target
- After completing the shooting game, a key drops down - click on it to add it to your inventory
- Enter the building on the left - click on the map hanging on the wall on the right by the door
- This reveals a hole behind the map - collect the button from inside
- Click on the crack on the floor in front of the sofa on the left - use the grill fork to lift the tile and collect a chip (2 of 4)
- Look at the alarm on top of the door - use the wrench on it to open it up
- Click on the green wire inside the alarm to make it move and light up green
- Use the key from your inventory on the door and click on it again to enter the next room
- The room is dark - collect the gloves from the coat pocket hanging on the right
- Return to the carriage and use the gloves to safely remove the light bulb
- Go back to the dark room - click on the sconce on the wall on the left of the coat
- Twist the sconce towards you and use the light bulb in it to light up the room
- In the now-lit office, collect the kettle from on top of the table
- Collect the paperclip from on top of the table
- Use the paperclip to open the drawer on the table - collect the tweezers from inside
- Click on the radio at the back of the room next to the safe - use the knob you collected on it to unlock a mini-game
- The radio puzzle requires rotating knobs to set the correct time position of the arrows
- Look at the picture behind the calendar - it shows Big Ben, a landmark in London
- Check the clock in the hallway - the first clock shows the time in London (this time may vary for different players)
- Set the radio dials to match the time shown on the London clock (for example, if it shows 11:25, set the dials to that time)
- Click on the radio again after setting the time - this reveals a knife under the radio, collect it
- Return to the hallway - click on the grill on the left side of the sofa
- Use the tweezers to extract the chip (3 of 4) from the grill
- Click on the phone box at the back of the hallway - use the knife on the number pad to break the lock
- Click on the phone box again to reveal a printed circuit board - collect it
- Return to the office and click on the safe
- Open the square tab compartment on the safe and add the green button from your inventory to it
- This unlocks a button combination mini-game - you need to click buttons in the correct color order
- Look at the four posters on the wall in the hallway on the left side - they show different colors
- The color combination order is: red, yellow, blue, and green - click the safe buttons in this order
- Once the combination is solved, the safe opens - collect the token from inside
- Return to the first scene and click on the kiosks
- Use the token on the machine with the wheel on it on the left side and hit the red button
- This unlocks a racing mini-game - use the arrows to navigate the correct lane and avoid walls to reach the finish line
- After completing the racing game, collect the cryptex device that appears
- Use the kettle on the water bottle behind the trash can to get a kettle full of water
- Return to the office and use the printed circuit board on the mechanism on the table
- Click again to close the device - this reveals a number entry mini-game
- When the bin was tipped over earlier by the kiosks, there was a newspaper with numbers on top
- Use the numbers from the newspaper (5286) to enter on the device to complete it
- After entering the correct numbers, a red code appears on the device
- This code is different for each game - use it to change the characters on the cryptex device
- Once the cryptex is unlocked, it reveals a compartment with a key inside - collect it
- Place the kettle with water on the kettle stand on the table
- Wait for the water to boil - the window will steam up revealing a code
- Use the key you just found on the cash register on the table - this reveals a keypad
- Enter the code 374 on the keypad (this code is revealed on the steamed window)
- This opens the drawer to the cash register - collect the last chip (4 of 4) from inside
- Return to the corridor and look for the panel on the wall to the right of the door
- Click on the panel to open it - use all four chips here to unlock a mini-game
- The aim of this final puzzle is to light up all the buttons to complete the game
- Once you've completed this puzzle, the doors will open and you'll have completed Level 5 - Amusement Park
💡 Tips & Tricks
- Keep track of all 4 chips - you'll need them all for the final panel puzzle
- The wire connection puzzle solution is the same for everyone - arrange the pieces in the correct order
- The shooting game is a memory challenge - remember which targets stay down and build your sequence from there
- The radio time puzzle uses the London clock time - check it carefully as it may vary for different players
- The safe combination uses colors from the hallway posters: red, yellow, blue, green
- The circuit board numbers (5286) come from the newspaper in the tipped bin
- The cash register code (374) appears on the steamed window after boiling water
- The cryptex code is different for each game - use the red code from the circuit board device
- Some items like chips are hidden in unexpected places - check grills, floor tiles, and drawers thoroughly
- The room is dark until you install the light bulb - make sure you have gloves to safely remove it
- Don't forget to turn off the water with the valve before collecting items from the main scene
⚠️ Common Mistakes
- Not collecting all 4 chips before trying to solve the final panel puzzle
- Forgetting to turn off the water with the valve before exploring the main scene
- Not solving the wire connection puzzle correctly - make sure all wires are properly connected
- Missing the shooting game sequence - remember which targets stay down
- Not checking the London clock time correctly for the radio puzzle
- Missing the color combination clue from the hallway posters for the safe
- Not finding the newspaper numbers (5286) for the circuit board puzzle
- Forgetting to boil the water to reveal the cash register code (374)
- Not using the correct cryptex code - it's different for each game session
- Trying to explore the dark room before installing the light bulb
- Not using gloves to safely remove the light bulb from the carriage
- Missing items in the office like the paperclip or tweezers
Additional Notes
Level 5 - Amusement Park is the fifth episode in Tricky Doors, taking place in an abandoned amusement park where you must collect items, solve puzzles, restore power to rides, and complete various mini-games to escape before sunrise. This level introduces electrical puzzles, memory-based challenges, racing games, and complex multi-room navigation.
What You'll Learn
- Electrical Puzzles: Connecting wires to restore power and complete circuits
- Memory Games: Remembering sequences in shooting challenges
- Racing Challenges: Navigating through obstacles to reach goals
- Time-Based Puzzles: Using clock times to solve radio dial puzzles
- Code Puzzles: Finding and using codes from various sources (newspapers, steamed windows)
- Multi-Room Navigation: Moving between the park entrance, hallway, and office
- Item Combination: Combining items to create tools (scissors with handles)
- Lighting Mechanics: Installing light bulbs to illuminate dark rooms
Core Mechanics Introduced
- Electrical Systems: Understanding wire connections and power restoration
- Memory Challenges: Building sequences through trial and observation
- Time Reading: Using clock displays to solve puzzles
- Code Extraction: Finding codes from environmental clues (newspapers, condensation)
- Device Operation: Using tokens, knobs, and buttons to activate machines
- Cryptex Puzzles: Decoding devices with variable codes
- Button Sequences: Following color patterns to solve combination locks
Level Structure
This level consists of three main areas:
- The Park Entrance: The starting area with kiosks, rides, and the main collection area
- The Hallway: The corridor connecting areas with clocks, posters, and phone box
- The Office: The interior room that requires lighting, containing the safe, radio, and final puzzles
Key Puzzles
- Wire Connection Puzzle: Arranging wire pieces to restore power to the wheel
- Shooting Memory Game: Shooting targets in the correct sequence
- Radio Time Puzzle: Setting dials to match the London clock time
- Safe Combination Puzzle: Clicking buttons in color order (red, yellow, blue, green)
- Racing Mini-Game: Navigating through lanes to avoid walls
- Circuit Board Puzzle: Entering numbers from the newspaper (5286)
- Cryptex Puzzle: Using a variable code to unlock the device
- Final Panel Puzzle: Lighting up all buttons using the four chips
Difficulty
Medium to Hard - This level is more complex than previous levels, requiring careful observation, memory skills, and navigation between multiple areas. The main challenges are remembering sequences, finding hidden codes, and solving various mini-games. Most players can complete it in 35-45 minutes on their first attempt.
Estimated Completion Time
35-45 minutes for first-time players, 18-25 minutes once you understand the puzzle solutions and item locations.